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The story of Megazone 23 portrays the relatively "normal" life of rebel-without-a-cause youth Shogo Yahagi. This normal life is turned suddenly upside-down by a startling realization with a sci-fi twist. Keep reading to find out how this classic 80's anime franchise gets an HD facelift on the PS3 and why you may enjoy importing this niche title.

Back when I was first getting into anime circa 1995-96 I was told that I would like Megazone 23. I never got a chance to watch it then, which is a shame because for a new anime fan it had a lot of elements that made anime edgy and appealing to me at the time. In comparison to the family-friendly Disney movies and sanitized Saturday morning cartoons I was used to Megazone 23 was violent and sexually explicit (think Ninja Scroll) with main characters that appealed directly to rebellious youth (think Akira) but at the same time contained actual science fiction elements...

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There is a branching route system in this game that leads to 8 unique paths, 3 different endings, and the collection of 4 different costumes depending on which routes you take. The game is intended to be played multiple times and certain things will carry over from one playthrough to the next. You will also unlock illustrations, movies, and character bios that are accessible from the special menu.

You may be wondering, if there is so much to this game, is there any chance I can play it in Japanese? Let me assure you that you can. It's not as complicated as it seems and there are some great resources out there to help you along including a number of YouTube videos I made, as well as a great FAQ by Solo that is available on GameFAQs.

Queen's Blade Spiral Chaos PSP Game Battle Sprite

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The destruction of all armor will result in a "perfect knockdown" and eliminate the character from the board also giving you additional experience if you manage to perform one against an enemy. In addition to Queen's Blade characters there are also female "monsters" who can be captured by Jean if he achieves a perfect knockdown. The monster characters then become available to be called into battle on your team.

In addition to this, Jean or other characters are able to develop closer relationships to each other that effect the actions they take in battle. Characters with a close affinity to each other will join in the others attack, and if they are close enough, will even throw themselves in front of an enemy and defend the other.

Queen's Blade Spiral Chaos PSP Game Reina and Jean

Relationships can be built by two options in the communication menu; one is free...

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You'll recruit a large cast of characters from Queen's Blade including favorites like Reina, Tomoe, Nanael, Ymir, Airi, Nowa, Cattleya and many more (12 total), not to mention non-playable characters who appear as enemies or part of the story. Risty, Melona, Nyx, Menace, Aldra, Claudette, and Elina all make an appearance.

In addition to the wonderful treatment of all of the above, the gameplay is really enjoyable. As a great many Japanese PSP games do, Queen's Blade Spiral Chaos eases you into it's gameplay system starting from a simple foundation that becomes increasingly deeper and more complex as you progress. In it's simplest form, gameplay takes place as a series of missions, a mission consisting of a single board where combatants and enemies are positioned where you must clear certain conditions for victory. Victory condition normally consist of defeating all enemies, but sometimes Queens' Blade Spiral Chaos mixes it up a little.

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Queen's Blade Spiral Chaos PSP Game Title Screen

Like mixing peanut butter and chocolate, Queen's Blade Spiral Chaos combines cute anime girls with strategy RPG gameplay in a junk-food-esque combination you simply can't get enough of. If your introduction to Queen's Blade has been the anime series you'll be encouraged to know that not only does the game feature an original scenario featuring your favorite characters, the gameplay is also rock solid. Building on a foundation laid by the Super Robot Wars games, Banpresto plugs the Queen's Blade universe into a successful game formula (much like the Gundam Musou or Hokuto Musou games) with great success. Keep reading my review of the Japanese PSP game Queen's Blade Spiral Chaos to find out how.

The first few minutes I spent with Queen's Blade Spiral Chaos on my PSP had me wondering if I may have fallen for a cleverly disguised ruse; a terrible game clothed in scantily clad illustrated women to lure as many lonely unsuspecting victims to pull out their wallets and sink hard...

The effectiveness of the storytelling is well beyond previous Final Fantasies. The characters are brought together via some powerful motivations and some more capricious twists of fate, but they are split apart and you're allowed to spend time with each set of characters as you learn about their back stories and about how they are more connected than it may first appear. The characters have real reasons for their actions and behaviors and we sometimes learn things about them that color previous interactions in an entirely new light. The way that the game takes its time developing the characters and the battle system makes both of them more engrossing the further you get in the game.

Please check back for the continuation of this review of the Japanese version of Final Fantasy XIII for the PS3.

  • Follow the link if you're interested in importing the Japanese...

You can hardly see a screenshot or video of this game and not appreciate the attention that was paid to how nice this game looks. It's arguably the best looking game to come out for the PS3 to date. Because of this, I feel it's fair to be appropriately harsh on the aspect of the game where I have one of my few criticisms. The environments and backgrounds while beautiful seem sometimes a bit sparse and not always up to the quality of the character models or of other levels. Chapter 5 in particular has a beautiful but repetitive level design which is hard to excuse when the level maps are as simple as they are. Pains should have been taken to make the backgrounds varied and interesting at every opportunity. That aside, everything else is top notch and genuinely impressive.

I'm far from a connoisseur of game soundtracks but the music in Final Fantasy XIII jumps out and stands in the spotlight tine after time in this game. The crowning achievement of Final Fantasy XIII however,...

A 5 star system let's you know how well you did at the end of a battle and you will see your battles go from always 5 stars down to 4, 3 and sometimes 0 if you don't finish a battle quickly enough. This forces you adapt fast and learn the most efficient ways to eliminate various types of enemies. In later battles the fast pace can mean a quick death if you aren't careful though you can start the battle right over again from your last location with almost no penalty. This gives you a chance to figure out how to defeat a tough opponent, and respawning can allow you to go back and hone your skills.

The game eases you into the various elements of this battle system slowly over time. What begins as a fast, fairly basic and bare-bones battle system slowly becomes a fun, fast, and challenging experience worthy of the Final Fantasy name. In addition to the elements I've mentioned above there are summons that each character can perform. Each character must defeat his or her summon as...

During battle you only control one character, the leader. For this character you can chose what abilities they use based on their current role (more on that later). So let's say the enemy is weak against fire and water. If you're only controlling one character how do you get your party members to use fire and water? The answer is simple; you don't. Use Libra, you find out the enemies weaknesses and automatically your party members who have those abilities will start using them against that enemy. No tactics/gambits or any of that, your party will automatically make good use of the information you acquire without you so much as opening a menu.

Here is another example. Let's say that you are controlling Lightening (a character) and you chose for her to attack. Here's what happens. A set of attacks are queued up in a chain and the Active Time Battle gauge begins to fill. As it fills up past the first attack, hit triangle and you'll perform the attack. Let the gauge fill up all...

In FFXIII you don't spend a lot of time exploring, you don't get lost, and you understand where you need to go with only a glance at the map. If there is a side branch along the way it's short; you know there are optional enemies and treasure there. If you want to get them you only need to go down the short branch first, if not you keep going on the long branch. You don't wonder where to go, nor do you worry that you are missing anything. There are plenty of small side branches and optional enemies as you go, but you never waste time exploring a large or confusing area for minimal return on time investment.

Speaking of time investment, how many times have you made good progress in a dungeon, equipped new items, and leveled up your characters only to frustratingly die and start over from a save point? How about died while fighting a boss and had to make your way back? Have you ever had to painstakingly manage your equipment and inventory for almost as much time as you spent...